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2D Topdown RPG Accelerator - v1.0.0
For the first release of this Accelerator Pack, you'll have fully working Inventory & Equipment system and it's basic UI. Further releases of this package will include all the items in todo-list below.
Inventory & Equipment System
Unlock the power of a fully functional and extensible Inventory & Equipment System designed to seamlessly integrate with your game. This robust package is perfect for RPGs, adventure games, and any project needing an intuitive item management solution for 2D games.
Key Features:
🔹 Basic Item Database Setup: Loaded with the items in a folder in first load then fetch the item data directly from memory.
🔹 Fully Functional Inventory: Manage items with ease, including stacking, sorting, and more.
🔹 Extensible Item System: Easily expand with custom items and attributes to suit your game’s needs.
🔹 Equipment System: Equip items that grant bonuses like extra Armor, enhancing character stats dynamically.
🔹 Fully Integrated Animation System: Equipable items trigger smooth, fully functional animations right out of the box.
🔹 Includes Ready To Play Items:
Health Potion: Use in inventory to restore health.
Katana: Extra attack speed and damage modifier
Long Shirt, Long Pants, Shoes: Total +6 armor when equipped.
Whether you're looking to kickstart your game or enhance your current project, this package is designed for flexibility and ease of use.
The package Includes the Assets Below
- Animations
10 different 2d animations with 4 direction already configured for easy to use
-- /Animations/Humanoid_Animator
-- /Animations/attack-bow/attack_bow_*(up/down/left/right)
-- /Animations/attack-oneHanded/attack_oneHanded_*(up/down/left/right)
-- /Animations/hit/hit_*(up/down/left/right)
-- /Animations/idle/idle_*(up/down/left/right)
-- /Animations/reverseAttack-oneHanded/reverseAttack-oneHanded_*(up/down/left/right)
-- /Animations/run/run_*(up/down/left/right)
-- /Animations/use/use_tool_*(up/down/left/right)
-- /Animations/walk/walk_tool_*(up/down/left/right)
- Spritesheets (all of them already sliced with 32ppu)
all are 8bits, RGB with transparency alpha channel, 512x3968 resolution
-- /Art/Spritesheets/humanoid/body types/spriteSheet_humanoid_male_body
-- /Art/Spritesheets/humanoid/body types/lpc_foot_shoes
-- /Art/Spritesheets/humanoid/body types/lpc_hair_bedhead
-- /Art/Spritesheets/humanoid/body types/lpc_leggings_pants
-- /Art/Spritesheets/humanoid/body types/lpc_mainHand_katana
-- /Art/Spritesheets/humanoid/body types/lpc_torso_longShirt
-- /Art/Spritesheets/items/healthPotion
- Audio
all are wav files
-- /Audio/SFX/equip-unequip-leather-cloth
-- /Audio/SFX/item-equip-weapon
-- /Audio/SFX/open-menu
-- /Audio/SFX/pickup
-- /Audio/SFX/potion-drink-swallow
-- /Audio/SFX/put-down
-- /Audio/SFX/sort
- Documentation
--/Docs/2D Topdown RPG Accelerator (pdf)
To-do list for further releases.
- Off hand items (shields)
- Two handed weapons
- Crafting
- Fully covered animations sets
- Chests
- Dynamic looting system
- Basic Tile Map Setup
- Enemies and AI
- Skill System